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 ABR Test Sprite Thread

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Lando
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PostSubject: ABR Test Sprite Thread   Sat Dec 24, 2011 1:34 pm

This where you can see the early builds of the project before being finalized and moved to the official thread. Converse here on thoughts as well on the project.
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PostSubject: Re: ABR Test Sprite Thread   Thu Dec 29, 2011 12:01 am





ok i will show now some of the sprites done by me , some of the crew and contributors Taskmaster and spriter Fatal Freak ( he is overseas right now) on some of the looks of the characters we are doing for the project. some of these are much more closer and final and others are getting some revamps and others tighting up in their shadings and looks.







Originality and creativity and lives inside and outside the box!  Trashcan Larry sprite by Lando
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PostSubject: Re: ABR Test Sprite Thread   Thu Dec 29, 2011 6:12 am

Sprites are looking good sir. I see the cast had changed a little but since thE last time I seen them.




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PostSubject: Re: ABR Test Sprite Thread   Thu Dec 29, 2011 10:18 am

thanx Rage. yeah your right some of these characters i done had to get a lil cosmetic facelift and will go thru one more time a lil more detailing and shading in spots better. Kenichi and Adam Blade ( he is 2nd from top left side) are characters i done as well for test sprites to get their looks. me and shadaloo lives are tag teaming on Adam Blade and we got a new head for him. thank god. lol. Bushido brown is getting resprited by shadaloo lives. thats pretty much Terry final look ( pants rips will be pallett alt) and the new babe Benitsubasa ( bottom 3 girls she is in the middle) will be an unlockable character. she is Musubi and crew nemisis. her sprite was done rather quickly ny me and will get a nice facelift as well.
the ikkitousen girls Hakufu ( sprite pretty much complete with one spot to touchup) Kanu ( might need a new skirt design or leave it and do a different head with fixed hair) and Ryofu ( she is getting her sprite stance reworked and way better shading) are going to be cool characters each with a hyper striker as well from the show. Silva Silva's Lina Inverse and Zuuma have their complete look so far as they do have animations. I am learning my coding so my Terry can have a showing with his son and Jamin in an intro as well a lil bit of gameplay from Terry with new moves only from the anime . he still will retain his power wave, burn knuckle rising tackle but loses his power dunk. He will hjave all new hypers and a couple shall have his son Terry jr. with him in Hyper strikers. :cheers:





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PostSubject: Re: ABR Test Sprite Thread   Sat Jan 21, 2012 1:13 am

this is really taking off!! wish you and everyone involved the best of luck!! not only are we all getting a hardbody mugen game, but i also get a crash course on anime characters too lol!!
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PostSubject: Re: ABR Test Sprite Thread   Wed Feb 01, 2012 2:44 pm

Loving the sprites so far Kenichi and the blonde girl with the big boobs in the middle really caught my attention what is her name? :P
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PostSubject: Re: ABR Test Sprite Thread   Thu Feb 02, 2012 12:38 am

hey there bro alan! lol that babe is Tsukuimi from the anime called Sekirei. there are 3 thats going to be playable in the game and are in the shot. Musubi and Kazehana . both still going to get more work done on their sprites. :cheers:





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PostSubject: Re: ABR Test Sprite Thread   Fri Jul 13, 2012 2:44 pm

I am doing some of the finalizing on my undeground work totally revamping the end sub boss Kravix Von Gaudeamus who i never showed before. I am still decking him out and gonna add in some more details to his armor pieces . This is his pre fight transformation look i am working on in the Crom Lab as well his full transformed younger look with Armor Of Mars in full effect covering entire body. i already have that sprite on standby to edit and roll into Fighter factory in a bit when finished in full look of both. plus the transformation animation. Its just a slight arm movement and then fist clench and he tranforms but i would like to make it dramatic so you know you about to be in for a rough throw down! :twisted:



The backstory on him is already done as well and will be revealed in a lil while when he fully finished in looks. Now will come 2 main parts. Someone to voice him and someone to do an actually portrait drawn of him for the ports on the character select screen. So that part is gonna require a very good artist with some cool human anime style drawing skills. hmmmmmmmmm. for a voice, gonna need someone who can be a real smart azz and very uber confident evilish voice. close to how Krauser was in the Fatal Fury 2 anime but still different that he is his own person. there is gonna be more on that subject when i tell the Backstory. 8)





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PostSubject: Re: ABR Test Sprite Thread   Sat Sep 15, 2012 10:13 pm

this here is my redo workings on a character and gettin a better sprite look for him. now i just got to go and do the rest of the cleaning up and smoothing out his sprite pixels and details. Jodafro gave me a great idea for his actual stance animation. its gonna be tricky for me but i really like the idea cause it fits how he flows in fighting. i was saving him for the gameplay video showcase with other characters thats gonna be in it or a few screenshots along the way before. but ehh i figure i wont be stingy with the early work. update will follow in due time cause i am touching him up.

the unfinished sample sprite.


going to pick a final hair green hue for his hair shortly.

as well i been working secretly on Unlockable characters when can. There is a couple i think people really will get a kick out of on the unlockable roster. happy smile





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PostSubject: Re: ABR Test Sprite Thread   Tue Nov 06, 2012 11:20 pm

sup lando, ima work on those voices tomorrow . i'm off work tomorrow so i got oodles of time to think of some stuff lol!! oh and ima send you that stage i told you about for shadow skill.......
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PostSubject: Re: ABR Test Sprite Thread   Tue Nov 06, 2012 11:58 pm

LOL

I did`t know you where here Danny.




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PostSubject: Re: ABR Test Sprite Thread   Wed Nov 07, 2012 12:49 am

just in the background . pay no attention to the man behind the curtain lol
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PostSubject: Re: ABR Test Sprite Thread   Wed Dec 12, 2012 4:46 pm

I'm guessing that means the main villain from Fatal Fury The Motion Picture didn't make the cut.
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PostSubject: Re: ABR Test Sprite Thread   Wed Dec 12, 2012 7:05 pm

Uche wrote:
I'm guessing that means the main villain from Fatal Fury The Motion Picture didn't make the cut.

nope but a relative did that they didnt think existed. created for this games story .





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PostSubject: Re: ABR Test Sprite Thread   Sat Dec 22, 2012 12:53 am

hello everybody, i need a lil help and was wondering if anyone was up for the task. i need a Gundam i have edited in shading...mostly cleaning it up . its mused for a bonus stage within the game you get to pilot a gundam for an air gumdam scrolling battle stage. mostly requires just shooting other enemies.



if needs to be a bit smaller i can resize as well. let me know if can do and will be appreciated and credited for the assisst. :cheers:





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PostSubject: Re: ABR Test Sprite Thread   Wed Mar 27, 2013 11:01 pm

I cooked this up some days ago as a sorta request . Its Kamina from Gurren Laggan anime . i wanted a base to work from to see if ever was to create the character as a DLC how he could look. i was told and given the sprites from yoko to use as a base. i saw the colors in him since he was just a striker...were off from the original look of him from the anime. so i did mostly just recoloring for now on alot of the character from the hair on down to appropriate colors based on anime appearance. I just added some werido glasses on him but arent the exact style which i will redo all the way.




i like the character and of course the anime too. so sometime afterwards i think i will do this character and improve him farther to be a DLC character to be in the project once done. i think i will try to actually animate thios pose once i got his shading and details right on the money. Question....should i eve add that badass cape he wear as well the glases?





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PostSubject: Re: ABR Test Sprite Thread   Thu Apr 11, 2013 3:28 pm

Yo shadman i tried that combo with Benimaru bottom and Sf3 Urien top....nahh man. Urien top is far too big . i had to try ans resaize it to fit but thats a pain to keep having to do for any and evbery single sprite frame of the top half. plus editing it in shading to go down to cvs isnt that hard but its still a chore to match it up. benimaru has the right type legs , its just finding a fitting top that wont require too much work. oh and ROTD Jones afro works well . lol





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PostSubject: Re: ABR Test Sprite Thread   Fri Apr 12, 2013 1:44 am

i went and resized the Inuyasha sprite i have , I actually have several sprite rip sheets of him . i made him more close to cvs character scale as he was much smaller in scale. Now i can go and redo his entire outfit color and shade it the right hues and go over pretty much everything on the guy that needs the redo. This will be ABR Inuyasha's fight stance. I also have the rest of the cast on deck too for hyper striker moves, intros and win/lose states.






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PostSubject: Re: ABR Test Sprite Thread   Fri Apr 12, 2013 2:17 am

Yo...
Why he looks dat blurry?




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PostSubject: Re: ABR Test Sprite Thread   Fri Apr 12, 2013 2:24 am

Cruz-Ko Excahm wrote:
Yo...
Why he looks dat blurry?
that is part my fault bro.. i resized him in gimp and some color got washed out a bit and edging. i made just a few pixel adjustments in spot but the character sprite is getting redone. 8)





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PostSubject: Re: ABR Test Sprite Thread   Mon Apr 15, 2013 6:08 am

This must be a sprite test for the unlockables and so on, right? You did the sprite tests on some characters.
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PostSubject: Re: ABR Test Sprite Thread   Tue Apr 16, 2013 12:32 pm

Enso wrote:
This must be a sprite test for the unlockables and so on, right? You did the sprite tests on some characters.

yup bro. I have to go over this Inuyasha sprite very good bro. Resizing him changes up some pixels too. So when i go over him i have to go back over the pixels and erase and reshade correctly. Silva already started on Ranma and will be handling Ranma himself.





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PostSubject: Re: ABR Test Sprite Thread   Tue Apr 16, 2013 9:47 pm

I normaly resize or add sprites on paint because Photoshop and Gimp make them blurry.
But seems that you have it under control Bro.




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PostSubject: Re: ABR Test Sprite Thread   Wed Apr 17, 2013 10:44 am

Cruz-Ko Excahm wrote:
I normaly resize or add sprites on paint because Photoshop and Gimp make them blurry.
But seems that you have it under control Bro.

actually you are very correct bro. i too do most any resizing i need done in paint cause the images are clear and not blurry. I miss my vista paint!





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PostSubject: Re: ABR Test Sprite Thread   Wed Apr 17, 2013 1:28 pm

Shadman.. finally got to hear your voicework bro.
i was crackin up at some of those voices man. you went Smeagal and i was dying! lmao.

one of your voices grabbed my attention big time. you could probably do the voice pretty well . The Blooddarkness voice..., thats the sorta one right there. might need to see what we can get you to do for some dialog for the Main dude i need you for. Mars, the final boss of ABR. I started some work on the second go around for him but...i need him to be huge...so i am gonna do a full sentinel size base but as a firey like being. Now Mars never talks in the Fatal Fury Motion picture at the end fight between him and Terry bogard. So some improvising will be needed. if your up to do maybe 3 style voices to see what i have in mind let me know.





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