Posts : 966 CROM Points : 1150 Join date : 2011-12-22 Age : 44 Location : Philly , Pa
Subject: Re: ABR screenpack Reveal Wed Jan 22, 2014 6:47 pm
cool bro! well def let me know what else is required that doesnt have that is needed from me and i will see whats in my dropbox i have that is done that i not sent or can get made up and scurry around and dig up what i dont have yet to use for the SP. still filtering some of these other sounds to use for the announcer for the intro pre-fight to start and gameover sounds and such. should have which ones to use soon.
Originality and creativity and lives inside and outside the box! Trashcan Larry sprite by Lando
Posts : 966 CROM Points : 1150 Join date : 2011-12-22 Age : 44 Location : Philly , Pa
Subject: Re: ABR screenpack Reveal Wed Jan 22, 2014 8:22 pm
i am trying to see if can get fonts like this in the first pre fight scene where you see the text "Divide" to be "Fight" instead. if can come up with somethin like this i think would really work. since borrowing plenty ideas for the game based on games like this....and other things with ithis game in particular as well.
you will see it for a brief second in the pre fight part.
Originality and creativity and lives inside and outside the box! Trashcan Larry sprite by Lando
Posts : 13 CROM Points : 13 Join date : 2014-01-04 Age : 34 Location : O IP vai dizer
Subject: Re: ABR screenpack Reveal Fri Jan 24, 2014 12:11 am
is possible to do everything there, with a play of code, I finished the upgrade "versus" and am trying to create a screen transition for combat and see how it goes ...
by google
BR:
é até possível fazer tudo alí, com uma jogada de código, eu terminei de atualizar o "versus" e estou tentando criar uma transição da tela para o combate e ver como vai ficar...
Posts : 966 CROM Points : 1150 Join date : 2011-12-22 Age : 44 Location : Philly , Pa
Subject: Re: ABR screenpack Reveal Fri Jan 24, 2014 11:57 am
BRO .Def bro that would be a huge plus for the visual of the sp with that coded in there. i tried my hand at recreating that "fight" glow font similar to whats in the vid using some other kind of font as an example. this is what i came up with so far:
yeah def more can be done messing around with the hues of the colors to nail it much closer or as close as possible.
Originality and creativity and lives inside and outside the box! Trashcan Larry sprite by Lando
Posts : 966 CROM Points : 1150 Join date : 2011-12-22 Age : 44 Location : Philly , Pa
Subject: Re: ABR screenpack Reveal Sun Jan 26, 2014 5:11 pm
Hloader! and ex-chan. imma see what i can do on some of the ports i will use for ABR characters. I got a few images to crop out good too. I dont have PS mprogram but i think i can use this in Gimp. gonna try at it and make a couple.
Originality and creativity and lives inside and outside the box! Trashcan Larry sprite by Lando
Posts : 966 CROM Points : 1150 Join date : 2011-12-22 Age : 44 Location : Philly , Pa
Subject: Re: ABR screenpack Reveal Mon Jan 27, 2014 1:18 pm
work done on the redo Hloader bro! Yo good thing i came in here to see this cause i had just gotten started on the ports and was going through a couple i have and nabbing another set needed to up the quality of them by Rage who does graphics arts and doing the quality scale for images for the ports images of characters . So when you ready just send me the new version of the psd and i file away the old one. I got about 12 images i really need to get done up for the 12 characters i will have jumped on this year and get those to an alpha and beta like phase. you have 3 of those images i sent you for 3 babes. so its all good.
I not sure on the fire effect for the bar tho, i do like the idea but i favor more what thet loop image Hloader has. I like the colors a lot better. Hmmm that fire effect animation has given me another idea ex chan. is it possible to use that as a bg for say...finisher moves?
Originality and creativity and lives inside and outside the box! Trashcan Larry sprite by Lando
Posts : 966 CROM Points : 1150 Join date : 2011-12-22 Age : 44 Location : Philly , Pa
Subject: Re: ABR screenpack Reveal Mon Jan 27, 2014 1:45 pm
oh and also what fonts style are those used for the "hungry wolf terry bogard" text in the port box and lifebars? i want to make sure to use those exact ones for all the characters. i might use different colors those around the borders for certain characters if possible . that red is a mainstay.
Originality and creativity and lives inside and outside the box! Trashcan Larry sprite by Lando
work done on the redo Hloader bro! Yo good thing i came in here to see this cause i had just gotten started on the ports and was going through a couple i have and nabbing another set needed to up the quality of them by Rage who does graphics arts and doing the quality scale for images for the ports images of characters . So when you ready just send me the new version of the psd and i file away the old one. I got about 12 images i really need to get done up for the 12 characters i will have jumped on this year and get those to an alpha and beta like phase. you have 3 of those images i sent you for 3 babes. so its all good.
I not sure on the fire effect for the bar tho, i do like the idea but i favor more what thet loop image Hloader has. I like the colors a lot better. Hmmm that fire effect animation has given me another idea ex chan. is it possible to use that as a bg for say...finisher moves?
Posts : 966 CROM Points : 1150 Join date : 2011-12-22 Age : 44 Location : Philly , Pa
Subject: Re: ABR screenpack Reveal Thu Feb 06, 2014 9:39 pm
Here is a first look into the new revision of the Anime Battle Royal screenpack. something not shown in this one yet is the Winners screen ( which is already in it but with one port so far) and using sample character to show off the actual animated lifebars and port images. more images have been added at select screen, title screen announcer added ( thanx Jodafro aka Verydannyboy) and there is more new cursor sounds added. new style select boxes, new design on right player side of how those big ports are and vs screen as well. terry is the sample of the new ones. Soon in some time, some more vids of the sp since its at a good 60% now and as well characters that are getting done up in new style. that terry is my homeboy Demonkai's using as a demo and ABR terry will be total different in looks and gameplay with new style. Big thanx to Hloader with doing the awesome work on the sp , Rage helpin me on select boxes new look. thanx my friend. V- nix for the first cut designs of the Sp. I hope you all enjoy.
work Hloader and kudos on the helpings Rage.
Originality and creativity and lives inside and outside the box! Trashcan Larry sprite by Lando
Posts : 966 CROM Points : 1150 Join date : 2011-12-22 Age : 44 Location : Philly , Pa
Subject: Re: ABR screenpack Reveal Sun Feb 16, 2014 4:28 pm
I am gonna try out and replace those annoucer sounds with something from Verydanny boy who does the voice work with what he gave me and see if i can change them up on spot. Plus i had another idea for that screen that comes on before the battle starts like How the "Anime Battle Royal" logo shows prefight. i will make a more detailed vid of what else in the sp with the images on the select screen, i had to cut it cause it was long upload and tried to save uploading time but ehh whatever imma show the whole thang this time . and try to show how that "Winner" screen looks as well inside of it.
Been workin on ports characters images and cleaning them up more. So once the characters are on deck then hook those up for them to show later with the characters in the SP. Hloader did the new look on the big select ports, imma see what i can do with whats inside the sp but in pm hloader if you got the main new psd for how you redid it , send to me via Pm and i will try out a couple images i already had cropped and Rage done cleaned and added more quality up scale to them.
i also restarted the new version in style forABR main badguy Kravix and editing the base being used as good as can. its coming along nicely so once i nail that stance sprite and add in some animation work imma get his Mugen file done up and maybe arrange a new art style port image to flow with the same way the anime characters images are. keep it real anime looking so it blends cool and show him up in mugen for a test with the lifebars ports and all.
Originality and creativity and lives inside and outside the box! Trashcan Larry sprite by Lando
Posts : 966 CROM Points : 1150 Join date : 2011-12-22 Age : 44 Location : Philly , Pa
Subject: Re: ABR screenpack Reveal Thu Feb 20, 2014 3:40 pm
Short vid clip of some of the other images on menu screen , lifebar port animations and the (alpha ) design of the ABR Training stage. Using test Terry for the port animation and how it works . HR ABR Training stage in development and this early concept will have more refinement and additions. Black monitor screen is for animated images and or video.
Originality and creativity and lives inside and outside the box! Trashcan Larry sprite by Lando