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 ABR screenpack Reveal

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Exceltheory
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ABR screenpack Reveal - Page 3 Empty
PostSubject: Re: ABR screenpack Reveal   ABR screenpack Reveal - Page 3 I_icon_minitimeThu Feb 20, 2014 8:20 pm

Hmmm

I can see this is heavy based on CVS2 training room which inst bad but maybe could try to draw a tile and use some codes and edit some stuff to make something diferent.

Kinda like this:
ABR screenpack Reveal - Page 3 Mugen000_by_excahm-d7730dd
^Unfinished but just as example.

All i did is to draw this: ABR screenpack Reveal - Page 3 Tile_by_excahm-d77b6m0 And add some glows and blur to the parts and tile via code and made the floor via parallax.




ABR screenpack Reveal - Page 3 Hdn_uni_signature_by_excahm-d8nsq46
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Lando
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PostSubject: Re: ABR screenpack Reveal   ABR screenpack Reveal - Page 3 I_icon_minitimeThu Feb 20, 2014 9:21 pm

Bow to greatness Yeahhhhh now you talkin my language there bruh! thats the scheme i was hoping someone cook up! kinda on the HR side too but also have that monitor in the BG on the back wall. I want to deviate from the tradition cvs2 style but def keep some of that in play a bit. great job. hmmmm maybe the colors can reflect the Crom site colors with black and red ( black squares with red glows) a good neon like red at that for the hues. Plus some other lil ABR snazzy stuff i can add to it once the main basis of the stage it done up. Imma see if i can come up with some other samples using gimp. i might try some diamond like shapes but still along the lines of what you done a bit.  thumbs up 




ABR screenpack Reveal - Page 3 Trash%20sig
Originality and creativity and lives inside and outside the box!  Trashcan Larry sprite by Lando
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Lando
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PostSubject: Re: ABR screenpack Reveal   ABR screenpack Reveal - Page 3 I_icon_minitimeFri Feb 21, 2014 11:44 am

you made this stage in fighter factory or used photoshop? I am trying to use gimp to recreate this using that tile you created.




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Originality and creativity and lives inside and outside the box!  Trashcan Larry sprite by Lando
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Exceltheory
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PostSubject: Re: ABR screenpack Reveal   ABR screenpack Reveal - Page 3 I_icon_minitimeFri Feb 21, 2014 12:03 pm

Lando wrote:
you made this stage in fighter factory or used photoshop? I am trying to use gimp to recreate this using that tile you created.

Eh..I dont really use Fighter Factory for anything except paletes.
i made the white nad green tile at paint and added the pink coloring and glows at Photoshop.




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PostSubject: Re: ABR screenpack Reveal   ABR screenpack Reveal - Page 3 I_icon_minitimeFri Feb 21, 2014 12:35 pm

its all good bro. i done another style for the main tile and now just needs it to be pallaxed for the floor look. and then i can add in the extras i want to  to. so imma try and bend the image a bit and then see whats good with and show what i done. still using same colors as before and added a different twist to it.

editing the floor now with the new tile. happy smile 




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Originality and creativity and lives inside and outside the box!  Trashcan Larry sprite by Lando
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PostSubject: Re: ABR screenpack Reveal   ABR screenpack Reveal - Page 3 I_icon_minitimeFri Feb 21, 2014 4:41 pm

arrrggg ! gimp kinda being a pain in da ass right now! somethin i done before its not letting me do it right this time and i wanna  modify the floor different to exact port of how the back wall is. I edited it with more designs on the wall tiles and changed up the colors and patterns and glow effect/ also increased the glow effect on the floor.  not much but its gettin closer to what i got in mind i figure. Note...its at super jump height about now.  thumbs up 

ABR screenpack Reveal - Page 3 Mugen006_zps10dab700

ABR screenpack Reveal - Page 3 Mugen008_zpsc4a3dbcd

ABR screenpack Reveal - Page 3 Mugen004_zps732ca0ef

hmmm i still aint as experienced with everything in gimp but i wanna see if can get those glow colors to be like a neon glowing red and the inserts black instead of the blue hue.  if that can be nailed the its officially on!




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PostSubject: Re: ABR screenpack Reveal   ABR screenpack Reveal - Page 3 I_icon_minitime

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