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 Snake's WIPs

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Snakebyte
C.R.O.M. Spriter
C.R.O.M. Spriter
Snakebyte


Posts : 8 CROM Points : 12
Join date : 2012-10-15

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PostSubject: Snake's WIPs   Snake's WIPs I_icon_minitimeSat Mar 30, 2013 7:46 pm

Snake's WIPs Lasher1zps4d65d9ae

Snake's WIPs Standd

Snake's WIPs Walkforward

Snake's WIPs Specialc

Snake's WIPs Walkbackward

>> Link to song by WhizzyWhipItWonderful <<

I will in all likelihood forget this forum exists in the near future, but my work can always be found at crusadercast.

I'm also working on Catwoman, and should have something to show for her in the next few weeks. :P
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Lando
Admin
Admin
Lando


Posts : 966 CROM Points : 1150
Join date : 2011-12-22
Age : 48
Location : Philly , Pa

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PostSubject: Re: Snake's WIPs   Snake's WIPs I_icon_minitimeSat Mar 30, 2013 8:54 pm

sup bro and thanx for stopping back in...after a LOOOOOONNNG time. lol. dont worry..i wont let you forget Crom site still exists. lmao.

awesome sprites man! you really got him going big time. that back walk is very smooth too. 8)
i am, expecting your Catwoman to turn out pretty cool too. Lasher def is going to be a mean dude so i can just imagine what kind of crazy hypers you got planned for him bro.
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https://crominteractive.forumotion.com
YoungSamurai5
C.R.O.M. Coder
C.R.O.M. Coder
YoungSamurai5


Posts : 49 CROM Points : 49
Join date : 2012-07-02
Age : 29
Location : Austin, Tx

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PostSubject: Re: Snake's WIPs   Snake's WIPs I_icon_minitimeSun Mar 31, 2013 8:12 pm

awesome as always snake
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Doom
C.R.O.M. Creator
C.R.O.M. Creator
Doom


Posts : 130 CROM Points : 144
Join date : 2011-12-23
Age : 44
Location : Argentina

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PostSubject: Re: Snake's WIPs   Snake's WIPs I_icon_minitimeSun Mar 31, 2013 10:36 pm

Snakebyte wrote:


I will in all likelihood forget this forum exists in the near future...


:shock:
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http://latveria-mugen.blogspot.com/
Snakebyte
C.R.O.M. Spriter
C.R.O.M. Spriter
Snakebyte


Posts : 8 CROM Points : 12
Join date : 2012-10-15

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PostSubject: Re: Snake's WIPs   Snake's WIPs I_icon_minitimeSun Mar 31, 2013 10:38 pm

Well I signed up last fall and forgot... got an e-mail about my member group being changed and was like 'Oh! Right! This place!' XD
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Doom
C.R.O.M. Creator
C.R.O.M. Creator
Doom


Posts : 130 CROM Points : 144
Join date : 2011-12-23
Age : 44
Location : Argentina

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PostSubject: Re: Snake's WIPs   Snake's WIPs I_icon_minitimeMon Apr 01, 2013 12:15 am

:scratch: ohhh !! :lol:
No problem... we are together now :cheers:
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Lando
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Lando


Posts : 966 CROM Points : 1150
Join date : 2011-12-22
Age : 48
Location : Philly , Pa

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PostSubject: Re: Snake's WIPs   Snake's WIPs I_icon_minitimeMon Apr 01, 2013 12:27 am

good ole Snake. lol well glad to see you here and stop by here when you got the time man. i dont pressure anyone to do anything. we all grown bro and people like me are getting old so i forget too easily....i just dont admit it...DENY DENY DENY! lol

Yo i have always been trying to figure out your Lasher stance with the tenticles. i know that had to be a pain in the ass to make. How many frames of animation did you use to make that stance?
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Snakebyte
C.R.O.M. Spriter
C.R.O.M. Spriter
Snakebyte


Posts : 8 CROM Points : 12
Join date : 2012-10-15

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PostSubject: Re: Snake's WIPs   Snake's WIPs I_icon_minitimeMon Apr 01, 2013 1:50 am

The tentacles aren't mine, they're just a revised version of TOPS', and spriting more like them from scratch and adding them to other animations is going to be a massive royal bitch that I won't know if I'm capable of until I try it...

What you see here are more or less my first sprites, I've done other things here and there but not full animations, my approach is to learn as I go and do the things I know I can do first and get better along the way. So all that's here right now is with Radel as a base with very little changes to the outline (slightly shortened, custom feet and head, upper arms slimmed a little), and when I exhaust the frames I can do that to that'll look good, I'm gonna move on to frankenspriting, and then to tentacle attacks with bases, and then finally to the scratch ones I'll have to add to all his non-attack animations.

At the moment I don't have a goddamn clue how to do that, but like with everything else, I expect to figure it out when I get there. I went from not knowing how to sprite to this, so I'm not gonna let a silly thing like that stop me.

Anyway, to answer the question you actually asked (and this is also TOPS' trick but I REALLY like it and will use it elsewhere), the body and the tentacles animate differently. The body has 4 frames, the tentacles have 8. The full stance is 16.

It works like this:

Body: 1 1 2 2 3 3 4 4 4 4 3 3 2 2 1 1
Tentacles: 1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8

If that makes sense. :)

Expect similar tricks for Catwoman and other Lasher animations. :)

By the way, I'm pretty confident in the other animations, but I still need to tweak the stance again at some point. He does need head motion after all, I think, and I can do better on the abs now. The weird gap there is like a pixel too large. [/perfectionist]

EDIT: Bonus fun fact: His legs and body work the same way in his back walk, with minor changes to the legs because it's a different one in the foreground/background.

Body: 1 2 3 4 5 4 3 2
Legs: 1 2 3 4 1 2 3 4

Rinse and repeat and tweak for neat effects and time-saving. :P
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Snakebyte
C.R.O.M. Spriter
C.R.O.M. Spriter
Snakebyte


Posts : 8 CROM Points : 12
Join date : 2012-10-15

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PostSubject: Re: Snake's WIPs   Snake's WIPs I_icon_minitimeTue Apr 09, 2013 11:00 pm

Letting you guys know I am no longer working on finishing REDZ' Catwoman for CC's LotDK project.

REDZ' sprites are so fucked up I can't even begin to purple all the purples.

Someone else might fix it or pick it up for themselves but as it is I can't work with those sprites.

Oh well. MORE TIME FOR LASHER happy smile
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