| CROM The Game Characters list and sprite works | |
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+7C.R.O.M.verydannyboy Uche Doom Enso Exceltheory Gangsta Luxury Lando 11 posters |
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Lando Admin


Posts : 966 CROM Points : 1150 Join date : 2011-12-22 Age : 49 Location : Philly , Pa
 | Subject: Re: CROM The Game Characters list and sprite works Thu Jan 16, 2014 6:27 pm | |
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Enso Site Moderator


Posts : 187 CROM Points : 199 Join date : 2011-12-27 Age : 37
 | Subject: Re: CROM The Game Characters list and sprite works Sun Jan 19, 2014 1:56 am | |
| Will the boss of the monster island stage be Sic? I thought the monster island stage would be the final stage. | |
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Lando Admin


Posts : 966 CROM Points : 1150 Join date : 2011-12-22 Age : 49 Location : Philly , Pa
 | Subject: Re: CROM The Game Characters list and sprite works Mon Jan 20, 2014 1:55 pm | |
| Oh noooooooooooooooooooooooooooooooooooo! Sic is the final last boss.. if you beat Whiplash . both are big bosses. monster island stage is just one of the stages in the game. | |
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Hekathon Treides C.R.O.M. Creator


Posts : 18 CROM Points : 20 Join date : 2012-11-01
 | Subject: Re: CROM The Game Characters list and sprite works Mon Jan 20, 2014 3:07 pm | |
| i think monster island will be an interesting battleground for the players.. there are alot of ideas in store for that :) | |
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Lando Admin


Posts : 966 CROM Points : 1150 Join date : 2011-12-22 Age : 49 Location : Philly , Pa
 | Subject: Re: CROM The Game Characters list and sprite works Wed Jan 29, 2014 2:44 pm | |
| indeed i agree heka. Lots of concepts and takes on various stuff going on with that stage. I wanted to get started on one of the forest/jungle whatever creatures in there and decided to def add a Zombie soldier to it with blood on him. The island itself is likie one huge experiment and hiddem militia lab and all kinds of creatures being made from cult classics to unorthodox hybrids . So here is my first take on a zombie soldier.  i got the whole walk sheet in place to do the simple pal editing but i wanted to go further in idea with it. Add a beret hat so far. maybe as well add a real deal helmet to others. i am thinkin of having some carry guns and walkin and shooting at moments ( the beret hats ones) while others just jump you to bite you. what yall think? i am workin on the other monsters today a bit as well scoping some animation ideas for sand monster and the weapons for the cyclops with some more editing adjustments just a tad. | |
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Lando Admin


Posts : 966 CROM Points : 1150 Join date : 2011-12-22 Age : 49 Location : Philly , Pa
 | Subject: Re: CROM The Game Characters list and sprite works Fri Jan 31, 2014 2:07 pm | |
| found a sheet to use and i am thinking of this one for the monster island forest/jungle stage scene. comprised the frames for animations and about to hookup this sand monster projectile attack i have to edit . rising out of ground  walk (adjusted the frames for better walking animation )  slash attack  i have the frames as well for the get hit and die animations too. | |
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Lando Admin


Posts : 966 CROM Points : 1150 Join date : 2011-12-22 Age : 49 Location : Philly , Pa
 | Subject: Re: CROM The Game Characters list and sprite works Fri Jan 31, 2014 5:11 pm | |
| i added the gun and made him a bit more soldier like in appearance with his arms too. he a special ops experiment like zombie dude so of course gotta beef him up just a tad lol. Let me know if looks cool then i can set aside for the completed sheet walk sheet to finish the animation editing with some gun firing fx to be added. ::salute::  | |
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Rage Site Moderator


Posts : 105 CROM Points : 121 Join date : 2011-12-23
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Lando Admin


Posts : 966 CROM Points : 1150 Join date : 2011-12-22 Age : 49 Location : Philly , Pa
 | Subject: Re: CROM The Game Characters list and sprite works Fri Jan 31, 2014 9:19 pm | |
|  thanx, trying to beast mode today in 2 projects. Nab some more ABr images for ports that look better and better positions too. I had got a lil feedback from Atlas on the big monster and to maybe resize its head a bit bigger. So i have a sheet of another monster as i was planning on makin the big monster a lil smaller, more add ons and also it has a bigger head which i had to do some good editing to it to make it form right. I am still figuring should i continue with the much more bigger version or use this one . liked the arnaments and redoing them some more , just a tad and will either keep this one or restructure the bigger version and fuse it with this one and the sprite sheet so the moves will still come out fine. new version without the seat on back  the green slobber on the other is just to see if would work for the bigger one if i plan to swap the head and other parts.. lol i got walk, leap and attack sprites for this to edit before thinkin of adding the rider to this or the other as the main version. | |
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Exceltheory Site Moderator


Posts : 412 CROM Points : 514 Join date : 2012-10-14 Location : At my HQ.
 | Subject: Re: CROM The Game Characters list and sprite works Sat Feb 01, 2014 5:27 am | |
| oh boy i gona bug u so much when i start working on my chars again XD nice looking so far. | |
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Rage Site Moderator


Posts : 105 CROM Points : 121 Join date : 2011-12-23
 | Subject: Re: CROM The Game Characters list and sprite works Sat Feb 01, 2014 11:41 am | |
| cant wait to see what else you do with at creature. | |
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Lando Admin


Posts : 966 CROM Points : 1150 Join date : 2011-12-22 Age : 49 Location : Philly , Pa
 | Subject: Re: CROM The Game Characters list and sprite works Sat Feb 01, 2014 2:10 pm | |
|  thanx peoples. I got some cool plans cookin for it indeed. mostly its adding the saddle for the rider, walk animation and its own attack tail wip. The main base to edit i am workin from here is the semi stance and partial walk animations . I have them smoother on the desktop but i also have to go back and do much better frames added in the correct sequence to show the fullness of how it walks but with this you can get the idea.  the saddle might work better on this one and i can do that one as well from scratch. but i as well can use what i got from this base ( with the edited big head it has now 0 and put it on the much larger version if will swap out one for the other. i like both the huge one and the smaller one but both bigger then the normal player sprites so its cool. | |
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Lando Admin


Posts : 966 CROM Points : 1150 Join date : 2011-12-22 Age : 49 Location : Philly , Pa
 | Subject: Re: CROM The Game Characters list and sprite works Sat Feb 01, 2014 3:25 pm | |
| got up and on a lil early today and had to hook up something for the slect screen before i roll into some more sprite work today on some animations and stage stuff as well some TC Larry and ABR material. here is a first version mockup i came up with. More add in for details and quality will be added. any reasonable ideas ...roll them to me. :thumbsup:  for the BG i am thinkin of something cool can be added. have to check with some folks on that being made up to add the select screen in if liked enough and then concetrate on the finished look of it to get all coded in i figure. ::saluteoh and there is more room for more players to be added so i can take out the logo too for those and the Boosters selection at bottom has more room as well. | |
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Lando Admin


Posts : 966 CROM Points : 1150 Join date : 2011-12-22 Age : 49 Location : Philly , Pa
 | Subject: Re: CROM The Game Characters list and sprite works Sat Feb 01, 2014 9:14 pm | |
| a lil small sample of what DCL booster will be like: The fonts pop up after the booster sprited version of DCL ( i already done the base look he wanted and now gonna be rolling into his actual bootser animation for when he comes on screen and snaps his fingers then teleports back out for this to happen lol) then the fonts appear on screen first then the cockpit with DCL in it and you the player can move side to side and when player taps the fire button ( it only fires if you tap the button for it to fire...if that can be coded to work right ) the sprited fingers will tap the button on the controls. i have to do that quick editing for that. easy as pie for that edit. this should be funny and dang cool once done and nailed just right!  i added mirror dice with his name on it as well on one of the dashboard things. ;D quick test sample for the fonts and cockpit to appear.  once i am done the editing for the fingers and animation for the side to side movement i will show that as well. plus the finished snap of the fingers edit of DCL. Big props to DCL for the touching up on the cockpit shading for me from the rips. | |
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Lando Admin


Posts : 966 CROM Points : 1150 Join date : 2011-12-22 Age : 49 Location : Philly , Pa
 | Subject: Re: CROM The Game Characters list and sprite works Tue Feb 04, 2014 4:26 pm | |
| DCL Booster 2nd phase  to demonstrate more how this works i did a more visual of the 2nd phase of his booster (without gunshot fx of course lol ) so you can see what i mean of sorts. After the Booster call in , which he phases in and does a finger snap and phases back out ..kinda like ole megaman does..... then the words pop up on screen and your treated to the inside view of the cockpit with DCL hands at the triggers ( just like mvc Jin does) but with a lil added bonus, you control the actual cockpit and gun fire. your able at now to move from side to side and fire at will. can pretty much pick off the enemies you want to. i edited the thumbs as well to actuall hit the buttons to fire upon button presses as demonstrated. this will probably be one of the most unique of all the Boosters so far. once i finish the actual animation for DCL sprite which i have started a couple days ago for him and now going into the fullness of it with the way he desired the character to look for himself i will show it . I want to have thois booster as well playable for the demo this year. :thumbsup: | |
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DeMoNk@i Admin


Posts : 127 CROM Points : 220 Join date : 2011-12-24 Location : In Real time
 | Subject: Re: CROM The Game Characters list and sprite works Sun Feb 23, 2014 8:06 pm | |
| I want my move set to be like Axel from streets of rage 2, Billy & Jimmy lee of DD1,2 & super DD with the power knee strike & ground punches & counter grap with the kicks to the face. Flynn from SNES the peace keepers where he has that super throw and the low health transformation of some sort that lasts for a few moments when you block and do a certain movement  | |
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Lando Admin


Posts : 966 CROM Points : 1150 Join date : 2011-12-22 Age : 49 Location : Philly , Pa
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| CROM The Game Characters list and sprite works | |
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